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-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableButton.kt118
1 files changed, 118 insertions, 0 deletions
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableButton.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableButton.kt
new file mode 100644
index 000000000..819d9d6b2
--- /dev/null
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableButton.kt
@@ -0,0 +1,118 @@
+/**
+ * Copyright 2013 Dolphin Emulator Project
+ * Licensed under GPLv2+
+ * Refer to the license.txt file included.
+ */
+package org.yuzu.yuzu_emu.overlay
+
+import android.content.res.Resources
+import android.graphics.Bitmap
+import android.graphics.Canvas
+import android.graphics.Rect
+import android.graphics.drawable.BitmapDrawable
+import android.view.MotionEvent
+import org.yuzu.yuzu_emu.NativeLibrary.ButtonState
+
+/**
+ * Custom [BitmapDrawable] that is capable
+ * of storing it's own ID.
+ *
+ * @param res [Resources] instance.
+ * @param defaultStateBitmap [Bitmap] to use with the default state Drawable.
+ * @param pressedStateBitmap [Bitmap] to use with the pressed state Drawable.
+ * @param buttonId Identifier for this type of button.
+ */
+class InputOverlayDrawableButton(
+ res: Resources,
+ defaultStateBitmap: Bitmap,
+ pressedStateBitmap: Bitmap,
+ buttonId: Int
+) {
+ /**
+ * Gets this InputOverlayDrawableButton's button ID.
+ *
+ * @return this InputOverlayDrawableButton's button ID.
+ */
+ // The ID value what type of button this Drawable represents.
+ val id: Int
+
+ // The ID value what motion event is tracking
+ var trackId: Int
+
+ // The drawable position on the screen
+ private var buttonPositionX = 0
+ private var buttonPositionY = 0
+ val width: Int
+ val height: Int
+ private val defaultStateBitmap: BitmapDrawable
+ private val pressedStateBitmap: BitmapDrawable
+ private var pressedState = false
+
+ init {
+ this.defaultStateBitmap = BitmapDrawable(res, defaultStateBitmap)
+ this.pressedStateBitmap = BitmapDrawable(res, pressedStateBitmap)
+ id = buttonId
+ trackId = -1
+ width = this.defaultStateBitmap.intrinsicWidth
+ height = this.defaultStateBitmap.intrinsicHeight
+ }
+
+ /**
+ * Updates button status based on the motion event.
+ *
+ * @return true if value was changed
+ */
+ fun updateStatus(event: MotionEvent): Boolean {
+ val pointerIndex = event.actionIndex
+ val xPosition = event.getX(pointerIndex).toInt()
+ val yPosition = event.getY(pointerIndex).toInt()
+ val pointerId = event.getPointerId(pointerIndex)
+ val motionEvent = event.action and MotionEvent.ACTION_MASK
+ val isActionDown =
+ motionEvent == MotionEvent.ACTION_DOWN || motionEvent == MotionEvent.ACTION_POINTER_DOWN
+ val isActionUp =
+ motionEvent == MotionEvent.ACTION_UP || motionEvent == MotionEvent.ACTION_POINTER_UP
+
+ if (isActionDown) {
+ if (!bounds.contains(xPosition, yPosition)) {
+ return false
+ }
+ pressedState = true
+ trackId = pointerId
+ return true
+ }
+
+ if (isActionUp) {
+ if (trackId != pointerId) {
+ return false
+ }
+ pressedState = false
+ trackId = -1
+ return true
+ }
+
+ return false
+ }
+
+ fun setPosition(x: Int, y: Int) {
+ buttonPositionX = x
+ buttonPositionY = y
+ }
+
+ fun draw(canvas: Canvas?) {
+ currentStateBitmapDrawable.draw(canvas!!)
+ }
+
+ private val currentStateBitmapDrawable: BitmapDrawable
+ get() = if (pressedState) pressedStateBitmap else defaultStateBitmap
+
+ fun setBounds(left: Int, top: Int, right: Int, bottom: Int) {
+ defaultStateBitmap.setBounds(left, top, right, bottom)
+ pressedStateBitmap.setBounds(left, top, right, bottom)
+ }
+
+ val status: Int
+ get() = if (pressedState) ButtonState.PRESSED else ButtonState.RELEASED
+ private val bounds: Rect
+ get() = defaultStateBitmap.bounds
+}